1 bar patterns only????

edited September 2008 in General
Is there a 1 bar limit when creating patterns????

Comments

  • edited 10:28PM
    I would like to know this as well.

    for example there's some samples that are 4 bars long but if you record a pattern you can only record the first bar, and it just loops it over and over.
  • edited 10:28PM
    im on the same boat as you guys. im looking through the manual cause i really wanna fix that. and its annoying <!-- s:x --><img src="{SMILIES_PATH}/icon_mad.gif" alt=":x" title="Mad" /><!-- s:x -->
  • emxemx
    edited 10:28PM
    i think there is no such option, which is too bad... <!-- s:( --><img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
    i thought the way is to set the work area 4 bars for example, and when you make the pattern it will be 4 bars long. but its not the case <!-- s:( --><img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
  • edited 10:28PM
    this is indeed, crappy. I do not know anyone who works in 1 bar loops.

    A bit of a work around to this that I do is:

    Visualize your desired 4 bar loop,
    create it 1 bar at a time (not the same really but it's all we got ATM)
    Chop your samples and place them one bar at a time after you have practiced over your loop.

    You can also go into the grid editor in the Sequencer window and add them like a step sequencer over "bunches" of your 1 bar loops, which is not too different than Reason, etc.




    -PEL
  • JRKJRK
    edited 10:28PM
    this is indeed, crappy. I do not know anyone who works in 1 bar loops.

    A bit of a work around to this that I do is:

    Visualize your desired 4 bar loop,
    create it 1 bar at a time (not the same really but it's all we got ATM)
    Chop your samples and place them one bar at a time after you have practiced over your loop.

    You can also go into the grid editor in the Sequencer window and add them like a step sequencer over "bunches" of your 1 bar loops, which is not too different than Reason, etc.




    -PEL


    Thats what I'm doing till Intua gives us an update <!-- s:D --><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
  • edited 10:28PM
    WOW.......IF THAT ISNT THE FIRST THING INTUA NEEDS TO FIX, I DONT KNOW WHAT IS.......

    IM PROBABLY NOT GOING TO TOUCH THIS PROGRAM UNTIL THATS THE CASE....

    HIGHLY DISAPPOINTING...
  • edited 10:28PM
    WOW.......IF THAT ISNT THE FIRST THING INTUA NEEDS TO FIX, I DONT KNOW WHAT IS.......

    IM PROBABLY NOT GOING TO TOUCH THIS PROGRAM UNTIL THATS THE CASE....

    HIGHLY DISAPPOINTING...

    WOW! Just flame tha hell out of them on there first release and minor bugs right. Can enough of the community get the app to submit its views and suggestions before flaming. How are they to know whats needed within the app until its told. Rather than knocking them, how about help them with suggestions. Some people seems to amaze me expecting a flawless app right out the gate with everything they want in it. It takes time homie, I'm sure its comming.
  • I hope this will be fixed when im getting my new iPod touch.
    I cant imagine myself making beats with only 1 bar.
    I would feel comfartable with at least 4 bars.

    When will there be a next update? Did Intua already tell whats gonna be new in the update.
    Im looking forward to it.
  • edited 10:28PM
    Here's how to get around the 1-bar-pattern thing:

    Let's say you have a 4-bar looping sample that you want to use. Go into the sequencer and set up a pattern that triggers this sample on the first beat and has nothing else. That is pattern 1. Go back to the song sequencer and set up the loop area to be the first four bars. To do this, you need to drag your finger across the very top of the screen from the fourth bar to the first. You'll see the four bars become highlighted if youv'e done this correctly. Now, create an instance of pattern 1 in the first bar. Then turn on loop-play, and press play. If you've done everything correctly so far, the 4-bar sample should loop in its entirety.

    Now add 4 more patterns. They will be patterns 2, 3, 4, and 5. In the song sequencer, set it so that pattern 2 triggers on the first bar, then pattern 3, then 4, then 5. Now you just edit each pattern based on what you want to happen in each bar. For instance, in Pattern 2 (bar 1), you might want a kick on beats 1 and 3; in Pattern 3 (bar 2), you might want a snare on beat 1; in Pattern 4 (bar 3) a kick on beat 3; and in Pattern 5 (bar 4) snares on beats 1 and 3. Now you have your sample and a really simple beat. You can keep editing in these 4 patterns with other drums or hits or whatever.

    Now let's say you want hi-hats on every 16th, add a new pattern, which will be Pattern 6, and put the hi-hats there. Now just trigger Patern 6 in every bar.

    Lastly, let's say you have a 2-bar bassline you want to add. Make another pattern, Pattern 7, that triggers the bassline on beat 1. Then add this pattern on bars 1 and 3.

    You can make a pattern with a tom-fill or whatever, and throw that on bar 4 whenever you want to add that in.

    This was just an example, but hopefully it's illustrative of one good way to use Beatmaker with long and differnt-lengthed samples. The basic point is that you have infinite patterns, so you can seperate all the different pieces and trigger them whenever you need them. If you do lay it out in a full song, it might get annoying to have to add so many instances of each pattern, but you can do a lot as long as you keep track of how long each sample is.

    Sorry if this was confusing, please feel free to ask me questions if something isn't clear.
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