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        <title>iPad Pro 12.9 — BeatMaker Forums</title>
        <link>https://intua.net/forums/index.php?p=/</link>
        <pubDate>Sat, 02 May 2026 13:07:49 +0000</pubDate>
        <language>en</language>
            <description>iPad Pro 12.9 — BeatMaker Forums</description>
    <language>en</language>
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        <title>GarageBand for iOS and iPadOS - Getting rid of dead air at beginning and end of a recording</title>
        <link>https://intua.net/forums/index.php?p=/discussion/7998/garageband-for-ios-and-ipados-getting-rid-of-dead-air-at-beginning-and-end-of-a-recording</link>
        <pubDate>Mon, 23 Mar 2020 11:03:20 +0000</pubDate>
        <category>Compatibility</category>
        <dc:creator>leeSophia</dc:creator>
        <guid isPermaLink="false">7998@/forums/index.php?p=/discussions</guid>
        <description><![CDATA[<p>Over the last couple of weeks, I have been trying to learn how to use GarageBand on my iPhone and iPad using VoiceOver. Yesterday I did a test recording from BackPack Studio into GarageBand via GarageBand's InterApp Audio feature. I had to press Record in GarageBand by double-tapping on the screen, then switch over to BackPack Studio via the app switcher, and then start playing the track I wanted to record. Then once the track was done, I had to go back into GarageBand using the app switcher and double-tap to stop the recording. Naturally, there's a lot of dead air at the beginning and the end of the recording, which I want to get rid of. How do I go about trimming off the dead air at the beginning and the end of the recording using VoiceOver? If one of you could please provide a detailed audio tutorial or step-by-step written tutorial on how to do this, I would be most grateful. I want to be able to export the track to a ringtone, and it won't let me do so by importing the audio file as I used to be able to do, so my only other option is re-recording it from a third-party interop Audio app. Unfortunately, I don't have a Mac anymore, so I'm having to work with what I have, i.e. the iPhone and the iPad. Any help would be greatly appreciated, thank you in advance to anyone who could shed some light.</p>
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        <title>Are file sizes large for sounds etc in bm3? I’m deciding on 64gb or 256gb iPad</title>
        <link>https://intua.net/forums/index.php?p=/discussion/7264/are-file-sizes-large-for-sounds-etc-in-bm3-i-m-deciding-on-64gb-or-256gb-ipad</link>
        <pubDate>Fri, 28 Dec 2018 06:06:22 +0000</pubDate>
        <category>General</category>
        <dc:creator>aeropg</dc:creator>
        <guid isPermaLink="false">7264@/forums/index.php?p=/discussions</guid>
        <description><![CDATA[<p>I’m deciding if I should keep my 64gb I just bought or return for a 256gb. Which I can get for $110 more. I was thinking is importing exporting from google drive a good idea ? Or using RavPower filehub plus $43 a better solution for storage.</p>
]]>
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        <title>AUv3 UI scaling issues</title>
        <link>https://intua.net/forums/index.php?p=/discussion/7178/auv3-ui-scaling-issues</link>
        <pubDate>Wed, 21 Nov 2018 14:57:43 +0000</pubDate>
        <category>Compatibility</category>
        <dc:creator>blueveek</dc:creator>
        <guid isPermaLink="false">7178@/forums/index.php?p=/discussions</guid>
        <description><![CDATA[<p>So I've been along for the ride for a while now. Been patiently waiting for the infamous "3.1" to drop, then 3.10 came, and now it's finally 3.12 time. There's been promises about making AU scale better in BeatMaker UI's on 12.9" iPads for what seems like forever; some of that was even part of the release notes in 3.08! It's still awful today.</p>

<p>The fact of the matter though is that plenty of AU still scale terribly in BeatMaker, and that makes for a bad experience when it happens. Things are too small, don't scroll well, or look downright bizarre at times. Some AU developers are notoriously bad at this, others are brilliant.</p>

<p>And there's no silver bullet for handling all possible current (and future) resolutions. Making UIs scale properly is difficult, I know. It's time consuming. I know there's no particular actor at fault here. Take your pick:</p>

<ul>
<li>Apple for hammering in a single X by Y resolution for AUs in GarageBand</li>
<li>Steinberg for refusing to update Cubasis to support the larger native resolution of the 12.9" iPads for the longest time</li>
<li>Steinberg again for finally updating Cubasis to support the resolution, but specially handling AU interfaces as "small mode" to maintain the old dimensions and make them look better</li>
<li>App developers for hard coding their UIs (but can you blame them given the above 3 points?)</li>
<li>Others that aren't as obvious.</li>
</ul>

<p>Is there a reason for Intua sticking to their guns and continuing with "here's a region in the app, let's hope that AU developers fill it properly"? This doesn't seem to work. Cubasis looks better. Auria looks better. AUM looks better. And it's only because they default to that standard old "small X by Y" resolution that happens to be the default in GarageBand and isn't relative to whatever the iPad's screen size happens to be.</p>

<p>Is there any chance for Intua to rethink how they display AUs? Surely I'm not the only one making beats on a 12.9" iPad.</p>
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