BeatMaker 2.3 feature list!

edited July 2012 in General
Hi everybody,

We are proud to announce BeatMaker 2.3. We're almost done with beta-testing, so it should not be long before we submit it to Apple. The update is FREE for every BeatMaker 2 customers. Here's the list:

New features
►Audio tracks with disk streaming support
►Support for USB class audio interfaces on iPad via Camera Connection Kit
►Record up to 8 audio tracks simultaneously (current iOS limitation)
►Gain and noise gate on audio inputs
►Sample drag'n'drop on drum machine via "Quick Load" feature
►Event recording is now allowed anywhere in the app
►Patterns can be dragged directly on the song editor
►Sample streaming in drum and keyboard samplers (samples are not loaded in RAM)
►Automatic audition of samples in browser
►New auto-loop mode for pads (quantized)
►Revamped iPod Library import
►Sustain pedal is now supported in the keyboard sampler and is editable in the pattern editor
►Keyboard sampler now supports layers
►Revamped sampler mapping editor
►Retina graphic content for the 3rd generation iPad
►Receive MIDI clock messages for tempo synchronization
►App Settings: Added OMNI and input clock
►More automatizable parameters: Auto-pan sync and sync toggle / Effects bypass / LFO sync rate / Invert ADSR / Tune, Fine-Tune / Filter key / Pads reverse and mute / Mixer track mute and solo / Sustain pedal

Improvements and bug fixes
►Fix crash when resetting auto-scale on an empty pads
►Fix noise when looping very small samples
►Fix issue with installing BeatMaker 1 'bmkz' files
►Fix sampling rate issue with some accessories (ie. Apple Digital AV Adapter)
►Fix behavior of MIDI virtual input ports
►Install BMKZ kits when using Dropbox
►Other minor fixes and engine improvements
►Update to Dropbox SDK v1.2.2
►Improve preset/projects file format (quicker load/save)

Comments

  • edited 5:45PM
    Fantastic!
  • edited 5:45PM
    Good news! I've been looking forward to BM2 being usable...
  • edited 5:45PM
    Nice!!! Thanks Intua for making the best better!
  • edited 5:45PM
    I miss either a synth engine or the ability to bring a third party synth into BM (as opposed to sending messages through virtual midi)
  • edited 5:45PM
    Wouldn't a synth (worth using) eat into CPU power too much?
  • edited 5:45PM
    Im thinking it would too.
    (synth>cpu)
    But this update seems to upgrade some interesting things...
    The arrangement window touch and move!
    (if i read correctly)
    Multisampling and ease of sample/instrument workflow!
    Audio tracks
    8 simultaneous track record
    Dropbox improvements

    Please...focus on effects now and im a happier camper <!-- s:) --><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
    Oh yea ...automation of all parameters kinda gets synth results
    Throw in square waves, saws and etc. <!-- s;) --><img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
    Im anxious to check it out

    Thanx for making it free...you guys like ramens or somethin? Lol
    And thank you, intua, for the upgraded features
  • edited 5:45PM
    woow sounds really cool,

    "Automatic audition of samples in browser, Revamped sampler mapping editor, Sample drag'n'drop on drum machine via "Quick Load" feature" are some of the things I really wanted so much.

    thanks a lot intua!
  • edited 5:45PM
    Audio synthesis is certainly not gentle on the cpu. Still, the current selection of sampled synths renders the keyboard nearly useless. It is pretty much the only complaint I have.
  • edited 5:45PM
    Where i can download the beta version? Can't open my content anymore, this sucks!
  • edited 5:45PM
    Is there ever any plans to allow mp3's to be used as samples? Is there a reason this currently isn't the case? Currently I get samples in mp3 format and convert to wav before ftp transfer, so any quality loss in the mp3 has already occurred and can't be regained via wav conversion.

    Cheers guys, always lovin beatmaker
  • edited 5:45PM
    MP3 format requires a codec license. That would increase the app's cost.

    You can always put the mp3s in Music app, via iTunes (make playlists for different kind of samples) and then use Beatmaker to import from Music app.
  • edited 5:45PM
    any word on the release? <!-- s:D --><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> <!-- s:D --><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
  • edited 5:45PM
    i don't know if `auto-loop` feature listed in upcoming 2.3 update covers this but, I DESPERATELY NEED A CONTINUOUS LOOP MODE for drummachine. both oneshot and hold+loop takes too much effort, thus limiting what you can do beyond simple drumming. if there's HOLD+LOOP, a continuous loop mode (that we don't need to keep our finger pressed for a simple loop) would not be hard to implement.

    it's the only thing i'm missing in bm2. i use beatmaker live with a nanopad2 and a continuous loop would greatly expand the possibilities of using bm2 as a complete live show kit.
  • edited 5:45PM
    i don't know if `auto-loop` feature listed in upcoming 2.3 update covers this but, I DESPERATELY NEED A CONTINUOUS LOOP MODE f

    ehhmmm:

    "New auto-loop mode for pads (quantized)"

    sounds very close to what you want <!-- s;) --><img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
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