How do YOU know that? Are you the oracle of Delphy, or do you just want to attract attention?
BeatMaker 2.3 feature list!
by intua » Wed Jun 27, 2012 9:37 am
Hi everybody,
We are proud to announce BeatMaker 2.3. We're almost done with beta-testing, so it should not be long before we submit it to Apple. The update is FREE for every BeatMaker 2 customers. Here's the list:
New features
►Audio tracks with disk streaming support
►Support for USB class audio interfaces on iPad via Camera Connection Kit
►Record up to 8 audio tracks simultaneously (current iOS limitation)
►Gain and noise gate on audio inputs
►Sample drag'n'drop on drum machine via "Quick Load" feature
►Event recording is now allowed anywhere in the app
►Patterns can be dragged directly on the song editor
►Sample streaming in drum and keyboard samplers (samples are not loaded in RAM)
►Automatic audition of samples in browser
►New auto-loop mode for pads (quantized)
►Revamped iPod Library import
►Sustain pedal is now supported in the keyboard sampler and is editable in the pattern editor
►Keyboard sampler now supports layers
►Revamped sampler mapping editor
►Retina graphic content for the 3rd generation iPad
►Receive MIDI clock messages for tempo synchronization
►App Settings: Added OMNI and input clock
►More automatizable parameters: Auto-pan sync and sync toggle / Effects bypass / LFO sync rate / Invert ADSR / Tune, Fine-Tune / Filter key / Pads reverse and mute / Mixer track mute and solo / Sustain pedal
Improvements and bug fixes
►Fix crash when resetting auto-scale on an empty pads
►Fix noise when looping very small samples
►Fix issue with installing BeatMaker 1 'bmkz' files
►Fix sampling rate issue with some accessories (ie. Apple Digital AV Adapter)
►Fix behavior of MIDI virtual input ports
►Install BMKZ kits when using Dropbox
►Other minor fixes and engine improvements
►Update to Dropbox SDK v1.2.2
►Improve preset/projects file format (quicker load/save)
I respect the bm2 developers alot but announcing an update as "soon" and then having such a huge gap in communication is a bit irresponsible. It only serves to irritate the hardcore user base. Just an honest opinion, no hate.
It's been a month since they posted the feature list. As they haven't posted anything about it being submitted to Apple yet, I would guess they're still testing it and working out bugs. Hopefully it won't be much longer though.
Soon in dev world doesnt mean anything actually, it isnt just intua that does this....
It'll be at least 6 months, before the next (2.4) update from intua according to the usual upgrade path...that is, if, there indeed is an update rather than a new app. The problem with this, audiobus is coming...and according to the devs of it...if there is core midi in the app it is a five minute add on to your existing code. Hopefully when this becomes available Intua will take 15 minutes and throw it in there...not every update needs to be enormous!
That feature will make alot of things i bitch about, fixed!
At the end of the day, we are only customers...as we all paid 20 bucks
The fact that it even works for twenty bucks is amazing...in the hardware world, you cant buy a quality cable for that...but in the app world...money has more value i suppose
Comments
Me too!!
Update is coming soon.....
BeatMaker 2.3 feature list!
by intua » Wed Jun 27, 2012 9:37 am
Hi everybody,
We are proud to announce BeatMaker 2.3. We're almost done with beta-testing, so it should not be long before we submit it to Apple. The update is FREE for every BeatMaker 2 customers. Here's the list:
New features
►Audio tracks with disk streaming support
►Support for USB class audio interfaces on iPad via Camera Connection Kit
►Record up to 8 audio tracks simultaneously (current iOS limitation)
►Gain and noise gate on audio inputs
►Sample drag'n'drop on drum machine via "Quick Load" feature
►Event recording is now allowed anywhere in the app
►Patterns can be dragged directly on the song editor
►Sample streaming in drum and keyboard samplers (samples are not loaded in RAM)
►Automatic audition of samples in browser
►New auto-loop mode for pads (quantized)
►Revamped iPod Library import
►Sustain pedal is now supported in the keyboard sampler and is editable in the pattern editor
►Keyboard sampler now supports layers
►Revamped sampler mapping editor
►Retina graphic content for the 3rd generation iPad
►Receive MIDI clock messages for tempo synchronization
►App Settings: Added OMNI and input clock
►More automatizable parameters: Auto-pan sync and sync toggle / Effects bypass / LFO sync rate / Invert ADSR / Tune, Fine-Tune / Filter key / Pads reverse and mute / Mixer track mute and solo / Sustain pedal
Improvements and bug fixes
►Fix crash when resetting auto-scale on an empty pads
►Fix noise when looping very small samples
►Fix issue with installing BeatMaker 1 'bmkz' files
►Fix sampling rate issue with some accessories (ie. Apple Digital AV Adapter)
►Fix behavior of MIDI virtual input ports
►Install BMKZ kits when using Dropbox
►Other minor fixes and engine improvements
►Update to Dropbox SDK v1.2.2
►Improve preset/projects file format (quicker load/save)
Whichever makes you more upset I guess..
There are definitely too many meanings of 'soon' I guess.
And btw no reason to be upset <!-- s:) --><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Agreed <!-- s:D --><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
It'll be at least 6 months, before the next (2.4) update from intua according to the usual upgrade path...that is, if, there indeed is an update rather than a new app. The problem with this, audiobus is coming...and according to the devs of it...if there is core midi in the app it is a five minute add on to your existing code. Hopefully when this becomes available Intua will take 15 minutes and throw it in there...not every update needs to be enormous!
That feature will make alot of things i bitch about, fixed!
At the end of the day, we are only customers...as we all paid 20 bucks
The fact that it even works for twenty bucks is amazing...in the hardware world, you cant buy a quality cable for that...but in the app world...money has more value i suppose