I think more of those kind of videos will probably come after couple of updates. When things like unrestricted resampling, more parameter knob/buttons available as modulation destinations, recording audio straight in to a scene pattern (with new scene vs overdub option - looper!), Elektron style p-locks, sample playback (fwd/bwd) speed parameter, multiple outputs>one audio track input, instant scene pattern jump (while resampling) etc arrive. I think half the feature requests people have made are with 'creative tricks' kinda stuff in mind
Don't get me wrong tho, what's there already is a pretty incredible place to expand from and plenty of functionality to make tracks with Just doesn't scream 'weird tricks' quite yet
There is SO much potential, but yes - until it's de bugged, I imagine many roadblocks stand in the way.
I'm just observing and soaking it all up, watching tutorial vids, and not really using the app much until its evolved a little.
Hoping that there are many new creative discoveries to be learned.
It might be good to know what you consider 'new creative outcomes' ?!
How much have you experimented with BM3 to date?
What kind of 'sounds' are you after?
You could try loading two identical single cycle saw-waves to two layers, detune one of them slightly and add phase-invert in the layer effects, voila detuned saw turns into pulse-width modulation. The fun begins when you load two different wave-shapes and by inversion subtract one from the other and by adjusting the gain of the respective layers you get a wide variety of shapes to play with.
If you wan't pseudo 'surround' load a stereo sample and apply the phase-invert layer plug-in so it only affects one of the channels.
There is no 'magic tricks' in BM3, it's all about discovery
@Mayo Yup, there's loads inside as is Enjoying it a lot already and hyped to watch it develop. A lot of creative stuff's already possible but many of those kind of things currently feel kinda hemmed in or long-winded to set up/workarounds etc. Atm I'd rather use other gear for some of those type things. But from the roadmap additions/tweaks @mathieugarcia has shared it sounds like it'll get a lot more streamlined + expanded creative depth over updates
I'm mainly coming from a sampling / multitrack background - not so interested in the synth outcomes.
I have plenty of hardware synths - and there are so many great IOS synths already.
I record mainly live performances of instruments, vocals, some reaktor/kontakt stuff, orchestral ideas, and want to load into BM3 and see what new worlds I can discover
I know there is no magic tricks in BM3, but I'm sure we can get magic outcomes
@samu yup agreed, for sound design there's a ton of depth already Had fun yesterday with making a polyphonic instrument out of 4 layers of field recording samples with modulations to morph between the layers and other params + macro/fx stuff. Instant ambient goodness and could have also added plugin synths for further layers
For me where it's currently slightly lacking in terms of 'creative' ideas/Workflow is more in the sequencer and areas like convenient live resampling, sequencer audio tracks' wav editing depth and a bunch of parameters I'd love to see have modulation added. Future's bright tho
@Heyez said:
But from the roadmap additions/tweaks @mathieugarcia has shared it sounds like it'll get a lot more streamlined + >expanded creative depth over updates
@samu
To be fair that isn't pulse width modulation, it is just using two saws to create a pulse ( I know you know, just pointing it out in case anybody is loooking for the modulation)
As you rightly pointed out we still need a modulatable phase for the samples
@5pinlink said: @samu
To be fair that isn't pulse width modulation, it is just using two saws to create a pulse ( I know you know, just pointing it out in case anybody is loooking for the modulation)
As you rightly pointed out we still need a modulatable phase for the samples
I know, to my ears the sound is the same
Without detune the saws with opposite polarities would cancel each other out but with slight detune it creates creating a 'pulse' wave form. Thankfully all the layers in BM3 are in sample-accurate sync, otherwise this would not be possible and would just create a detuned sound.
In order to control the start-phase I've created a few wave variation waves that allow me to offset the start phase until we get a proper sample-start parameter to play with.
There's quite a lot of fun to be had with very basic wave-shapes (Tri, Square, Saw, Sine) and their inverted and phase altered variations mixed together.
A small built-in oscilloscope as FX would be pretty handy too
@Heyez
>Had fun yesterday with making a polyphonic instrument out of 4 layers of field recording samples with modulations to morph between the layers and other params + macro/fx stuff.
Now that would be interesting to see how you did that !! I didn't have much success with layering and morph
Not sure morph is the correct term, but if you want to cross fade layers, do this..
Layer 1 add an LFO to gain
Layer 2 add an LFO to gain but invert it (Modulation tab, modulation ratio, set it to minus amount)
Just make sure all the settings on the two LFOs are exactly the same, except the aforementioned inverted modulation ratio slider.
Modulation ratio = Level or amount in other apps, there is a lot of "Oh crap a programmer has named this" in BM3
@thepinkelefant yeah @5pinlink beat me to it Those kind of modulations on parameters across layers can produce some interesting stuff for evolving ambient stuff
Comments
Like what ?
How to get the most out of BM3 - what new creative outcomes are people discovering about how the functions interact.
Don't get me wrong tho, what's there already is a pretty incredible place to expand from and plenty of functionality to make tracks with Just doesn't scream 'weird tricks' quite yet
There is SO much potential, but yes - until it's de bugged, I imagine many roadblocks stand in the way.
I'm just observing and soaking it all up, watching tutorial vids, and not really using the app much until its evolved a little.
Hoping that there are many new creative discoveries to be learned.
It might be good to know what you consider 'new creative outcomes' ?!
How much have you experimented with BM3 to date?
What kind of 'sounds' are you after?
You could try loading two identical single cycle saw-waves to two layers, detune one of them slightly and add phase-invert in the layer effects, voila detuned saw turns into pulse-width modulation. The fun begins when you load two different wave-shapes and by inversion subtract one from the other and by adjusting the gain of the respective layers you get a wide variety of shapes to play with.
If you wan't pseudo 'surround' load a stereo sample and apply the phase-invert layer plug-in so it only affects one of the channels.
There is no 'magic tricks' in BM3, it's all about discovery
I'm mainly coming from a sampling / multitrack background - not so interested in the synth outcomes.
I have plenty of hardware synths - and there are so many great IOS synths already.
I record mainly live performances of instruments, vocals, some reaktor/kontakt stuff, orchestral ideas, and want to load into BM3 and see what new worlds I can discover
I know there is no magic tricks in BM3, but I'm sure we can get magic outcomes
For me where it's currently slightly lacking in terms of 'creative' ideas/Workflow is more in the sequencer and areas like convenient live resampling, sequencer audio tracks' wav editing depth and a bunch of parameters I'd love to see have modulation added. Future's bright tho
Where is this roadmap of additions to be found?
I guess the following idea on how to audition pattern alternatives could be along the line of op´s request; how to get the most out of BM3. Look for the post by @wim with screenshots.
https://forum.audiob.us/discussion/19374/beatmaker-3-july-15th/p74
@samu
To be fair that isn't pulse width modulation, it is just using two saws to create a pulse ( I know you know, just pointing it out in case anybody is loooking for the modulation)
As you rightly pointed out we still need a modulatable phase for the samples
I know, to my ears the sound is the same
Without detune the saws with opposite polarities would cancel each other out but with slight detune it creates creating a 'pulse' wave form. Thankfully all the layers in BM3 are in sample-accurate sync, otherwise this would not be possible and would just create a detuned sound.
In order to control the start-phase I've created a few wave variation waves that allow me to offset the start phase until we get a proper sample-start parameter to play with.
There's quite a lot of fun to be had with very basic wave-shapes (Tri, Square, Saw, Sine) and their inverted and phase altered variations mixed together.
A small built-in oscilloscope as FX would be pretty handy too
Yeah i'm not sure that people understand the power of single cycles at this point yet, i will do a few more single cycle videos in the next few days.
>Had fun yesterday with making a polyphonic instrument out of 4 layers of field recording samples with modulations to morph between the layers and other params + macro/fx stuff.
Now that would be interesting to see how you did that !! I didn't have much success with layering and morph
Not sure morph is the correct term, but if you want to cross fade layers, do this..
Layer 1 add an LFO to gain
Layer 2 add an LFO to gain but invert it (Modulation tab, modulation ratio, set it to minus amount)
Just make sure all the settings on the two LFOs are exactly the same, except the aforementioned inverted modulation ratio slider.
Modulation ratio = Level or amount in other apps, there is a lot of "Oh crap a programmer has named this" in BM3