Exporting to audio - best practice?

​I am rendering banks/tracks (of my first "finalized" creation in BM3!) to audio using the track export feature, for mixing in either Auria Pro or desktop (Cubase Pro 9).
The export level seems to be post-fader, and I am thinking in order to preserve/maximize the audio quality is there a difference between raising the fader to 0 dB (or close) and using the normalization feature during the export?
Pre-fader (bypassing fader level and effects) export would obviously be a welcome feature.
So what would be the best practice for exporting tracks/banks as audio in the current BM3? Cheers!

Comments

  • edited October 2017

    Raising the fader and normalize should be exactly the same thing in terms of volume and noise etc.
    Currently to turn off the effects you will need to turn them off individually in the actual session, effects off tickbox in the export panel is a great call for a feature request though.

    As for best practice, different people have different ideas, me personally i always normalize, some people hate normalize, but i have never heard or seen a cogent argument against normalize in any circumstance, others will disagree.

  • On a slightly-related note (if you'll permit me), it would be lovely to have an option to render effect tails when exporting between loop markers.

    I am also occasionally getting mutliple sustained midi notes stuck ON for AUv3 plugins after rendering finishes, resulting in a loud blast in my headphones once the export completes! not pleasant!

  • edited October 2017

    Feature request and bug report, split em/post em/i'll list em ;)

  • During beta I requested having the tail 'baked in' to the loop to make seamless loops...
    (It's almost like playing the loop 3 times and grabbing the loop in the middle).

  • Yeah most desktop apps just call it loop optimise, they took a ton of influence from Maschine, so it is easy to point them at loop optimise in that to get the idea of what is needed there.

Sign In or Register to comment.