noise.io and beatmaker together

edited December 2008 in General
Well, it's not possible yet, but you guys (Intua team and noise.io team) should try to work together on this.
Noise.io is a great app, I mean it's not just app, it's a synth, tweakable, pretty phatt, totally pro.

Comments

  • edited 11:32AM
    agree 100% (if its at all possible)!
  • edited 11:32AM
    Noise.io should implement 'export wav phrase' since it has 'record phrase' already and that could go to directly to user kit on Beatmaker or something. Everything else is a bonus cuz I don't think we'll ever see VST-like implementation on iPhone-iPod/touch. Not on 1st or 2nd generation anyway.
  • edited 11:32AM
    You know.. if apple is smart.. and they are... the next gen.. 4G maybe... should up the cpu by about double, add in a larger audio engine of some sort with built in mixing (if it's not doing this now.. not sure how beatmaker and other apps mix audio channels), add in 3D graphics engine of some sort, add in a few more ins/outs (like an adapter that will allow for balanced output, spdif, etc), and just clown the portable music and gaming industry. As it is now, they are doing a decent number... Nintendo DS has the edge.. but I think if the iphone, DS and PSP all came out at the same time with there current price tags... iphone would have crushed them. It's a far more capable device given its many other uses besides games and music, and with the new pricing its selling like mad. And Intua is sitting on a goldmine. Look how many people are spending $200 on a touch just to get this $20 program. Just goes to show that Intua could probably sell this program for a lot more. With this new update and some more pads per song, I'd pay $100 for it. As I said in another post, I use this program to lay down beats, bass lines.. basically step editing of any sort of pattern. It's very easy to use, robust, and the output is really good, not to mention you can save it to MIDI then import it to a desktop app and just apply sounds and go. I am guessing Intua plans several more updates to this app.. or they are going to rewrite a new Pro version and sell it for more... who knows.
  • edited 11:32AM
    The noise.io people claim that they have been in communication with the beatmaker team and are working on this. It's on the noise.io website.
  • edited 11:32AM
    Alright.. so I been watching videos of noise.io, looked at there site, etc.. it's a nifty program for sure. But I gotta be frank. it's no BeatMaker. In fact.. to me it seems way less "capable" perse than BeatMaker. Maybe I am missing a few things.. it sounds good, it looks kewl that you can set up patterns/arpeggio's and all that good stuff.. but it doesn't appear that I can create songs with it using multiple sounds. So really it's a decent albeit limited synth for making new sounds.. and potentially riffs of sounds. For $5 tho.. I will say it's worth it if you are into this thing. I agree with there claim that you can use it to create new sounds for your own unique sounding songs.. but there are a lot of freeware synth software out there that has far more capabilities. I don't know.. maybe it's me.. but I don't find myself wanting to use that app to make sounds with.. but I do find myself dying to use the new update of BeatMaker for bass lines, drum patterns, that I can then use in my DAW.. and even use it to have some fun with the new record feature coming up. I can see in a meeting, recording a few snippets, reversing some sounds, applying some eq, and messing with people to keep things fun. I can see on a plane ride using BeatMaker to make new songs (especially if more pads come into the picture and I can have maybe 32 sounds to mix with for a given song).

    Anyway.. not trying to put the app down.. its definitely great..and for $5 I am probably going to buy it just to support the audio/music business on the iphone. But I just think that thus far BeatMaker, and even that iDrum thing is more usable.
  • edited 11:32AM
    I don't think it makes any sense to compare noise.io to BeatMaker. These are completely different tools. noise.io is not trying to be a music production studio and BeatMaker is. I think ideally (and eventually) we will have a set of tools to use entirely on iPhone and they will have some method for talking together without a host computer (and without a network connection, hopefully).

    Your point about freeware is correct in a sense: There are plenty of great freeware synths that have more controls, oscillators, etc. and of course wonderful sounds. However, that only matters if you are planning to create all your material offline and import it into BeatMaker, which seems very limiting. A big part of noise.io's (or any good iPhone synth, assuming that others will emerge) appeal is that it is right there on your phone along with BeatMaker - at least once they are on speaking terms.

    There is another sense in which your point is entirely wrong. I don't believe there is any freeware synth (or commercial synth for that matter, though I'm less confident of that) that has the type of controls that iPhone makes available. You can do very interesting things with the control surface and the accelerometer that are difficult to do even with a good MIDI controller (eg. try using your MIDI controller while dancing). So there is a performance side of an iPhone synth that is hard to get on traditional platforms. MIDI controllers for iPhone are starting to come out (mostly mac, but there is one called iXY that works with Windows). Eventually these should give you all the cool control methods for any synth you want, provided your computer is nearby. Then you can control your freeware synths in these ways too, but compared to just carrying the phone it seems a bit like walking around with a ball and chain.

    Finally, I don't think noise.io is $5. It's $9.99 and always has been, but if you do want a synth on this platform, it's really well priced.
  • edited 11:32AM
    I don't think it makes any sense to compare noise.io to BeatMaker.

    Absolutely. It makes no sense to say "it's no Beatmaker" because it's not intended to be. They are completely different. Noise.io is a synth and beatmaker is a sequencer. I'm baffled as to why anyone would view them as the same. That's why it would be nice if they could work together. You could compose some samples through noise.io and then send them over to beatmaker and bring them into a beatpack - all on an airplane, in the subway or otherwise away from home and your PC. It would greatly expand your compositional capabilities on the iPhone. What incredible things you could do...all from that little 'ol phone! <!-- s:o --><img src="{SMILIES_PATH}/icon_e_surprised.gif" alt=":o" title="Surprised" /><!-- s:o -->
  • edited 11:32AM
    Check out the second to last post on this page <!-- m --><a class="postlink" href="http://noise.io/forums/showthread.php?t=147">http://noise.io/forums/showthread.php?t=147</a><!-- m --> . I'm sure it will put a smile on a lot of your faces <!-- s;) --><img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
  • edited 11:32AM
    I personally wasn't trying to compare them.. I was referring to comments on this forum and other youtube posts I've read that say noise.io is better than beatmaker. I agree.. they are completely different, and like many have said, if there some way for noise.io to "drag" to a pad, the sound..that would be great. There are some midi control surfaces btw, that offer similar capabilities to iphone.. although I think they are even more expensive than the iphone itself. I think for $10, (thought it was $5), for what it offers.. if you want those types of sounds, absolutely its fantastic. I don't know if it can export to wave or not.. I would assume there is some way to save them to a usable format.. couldn't find any feature that said export to midi/audio or if there was a PC app it syncs with to get your creations out of it.
  • edited 11:32AM
    I don't know if it can export to wave or not.. I would assume there is some way to save them to a usable format.. couldn't find any feature that said export to midi/audio or if there was a PC app it syncs with to get your creations out of it.

    Uhhh... right now the way is to plug it into your computer (audio out to audio in) and record in your favorite audio recorder or DAW. Not very friendly, but Amidio certainly recognize this limitation and as a previous post showed, they are very intent on making things work all inside the phone.
  • edited 11:32AM
    I personally wasn't trying to compare them.. I was referring to comments on this forum and other youtube posts I've read that say noise.io is better than beatmaker. I agree.. they are completely different,

    Oh OK. I gotcha. Yeah, when I look at those two I don't see anything like "this vs. that" or something...all I see is "That's a lot of potential sitting in those two programs!"
    I don't know if it can export to wave or not.. I would assume there is some way to save them to a usable format.. couldn't find any feature that said export to midi/audio or if there was a PC app it syncs with to get your creations out of it.

    It cannot yet export to .wav. They said that they're focusing on getting a usable noise.io-->beatmaker bridge right now and that the .wav export is second-priority to getting that working. Formal posted a helpful link to an update from yesterday that gives more details. From the link:
    No Intua's 1.3 update is brilliant on it's own. Meanwhile we're working on a kind of "noise import" API. The first app to use "noise->beatmaker" bridge will be our testing workhorse "303 Pocket Noise" (we will release it for $0.99 or $1.99). If the bridge will work OK, then we will expand the bridge further to Noise.io Pro. We will notify the community when there will be any news.

    So I'm thinking they'll probably charge $20 or more for the "noise.io Pro" once that's ready (although the "pro" kinda makes me nervous that they'll charge even more!). I'll definitely be buying the $1.99 "303 Pocket Noise" just to check out the bridge to Beatmaker if nothing else.
  • edited 11:32AM
    So I'm thinking they'll probably charge $20 or more for the "noise.io Pro" once that's ready (although the "pro" kinda makes me nervous that they'll charge even more!). I'll definitely be buying the $1.99 "303 Pocket Noise" just to check out the bridge to Beatmaker if nothing else.

    Noise.io Pro is already out and costs 10 bucks (sorry rough calc - I paid £5.99). It doesn't yet feature the Beatmaker bridge but will do once proved to work on Pocket Noise, which is meant to be a bit of a testbed app.
  • edited 11:32AM

    Noise.io Pro is already out and costs 10 bucks (sorry rough calc - I paid £5.99). It doesn't yet feature the Beatmaker bridge but will do once proved to work on Pocket Noise, which is meant to be a bit of a testbed app.

    Oh, I didn't realize it was already called "Pro" I thought they were saying that they were going to take noise.io and add "Pro" to the end and charge more. <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->

    It's good to know that's not the case.
  • edited 11:32AM
    Biggest problem of all is that the iPhone OS only supports 1 app at a time. Not really sure how you could integrate the two together. A VST type solution could be applicable, opening Noise.io from Beatmaker, but I'm sure than opens up quite a few issues, mainly with the way beatmaker sequences at the moment.

    I'm not saying it's impossible, far from it- but it's not gonna be easy...
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