Bug - Mapping velocity to filter doesn't work
Hey hey, so I'd like to use note velocity (played from a pad or keyboard controller) to control the low pass filter cutoff of a sample. For example, a high velocity note plays a sample with the filter open (bright), and a medium velocity note plays with the filter half open (partially muted).
It's possible to set up this modulation - and the modulation ratio options are awesome, by the way - but it glitches because the filter change happens too late. If you play a medium velocity note directly after a high velocity note, the filter stays open for a moment too long, hence an ugly click sound.
So I wanted to bring this to your attention in case you didn't know about it.
Anyone else experiencing this problem?
A possible timeline for a fix? (Soon would be killer!)
Edited for clarity
It's possible to set up this modulation - and the modulation ratio options are awesome, by the way - but it glitches because the filter change happens too late. If you play a medium velocity note directly after a high velocity note, the filter stays open for a moment too long, hence an ugly click sound.
So I wanted to bring this to your attention in case you didn't know about it.
Anyone else experiencing this problem?
A possible timeline for a fix? (Soon would be killer!)
Edited for clarity
Comments
PS I edited my original post because it was a bit long and rambling. I really hope a fix is incoming for this, because it would essentially turn BM3 and my iPad Air 2 into a killer sound module for my Nord Pad controller (through a Nord Drum 2) - the combo is pretty responsive when set to 64 samples - so, so close to greatness
Also, this bug is much easier to replicate if you BYPASS the default note velocity to gain modulation (essentially making it "fixed level")
Gonna check this out, thanks for the detailed report!