One issue I’m having with the Jumping in the timeline is; samples are cut. I have some vocal samples in this test project (maybe a second in length). It plays the first nanosecond (where it has jumped to) then cuts.
Can you explain a bit more @KING
Im jumping around the timeline but not getting cuts, but i may be doing it the wrong way.
I wanna say I've experienced this before, but that's a vague memory. I ignored it at the time, or I jumped one bar further back if I felt like I missed hearing a sound I was aiming to hear. wonder if it has to do with note placement. was this with audio tracks or banks? I tried recreating this with audio tracks but it didn't cut.
Funny thing is, this is a major long time bug in Maschine 2 hahahahaha
Pretty straight forward actually..
In the pic below, it’s possible to see where I have tapped the timeline and the green arrow is there. (bar 9)
Example is the top blue (A1 - 2 With HH). When the cursor returns to the green arrow, the samples are not played. (All samples in all banks).
These are a couple drum loops I created in another app (few seconds, if that)
It’s starts playing again once it hit the next sample, just after the letters HH. = (bar 10)
This is the second project I’ve tested it in.
Added: all notes quantised..
Will test in a bit, just zipping a big bank at the minute
Sounds like it may be missing the note ons at the start of the grid ?
Just tested with another project. The drum kit instruments/hits play fine, but the vocal samples in another bank don’t. Just a millisecond plays.
Just tested with yet another session (lol) that contains audio tracks. The audio tracks play as they should.
It seems to be just long samples in banks..
Cc @mathieugarcia ha
I’m getting the same/similar effect, if I move the right loop handle (left and right) whilst the sequencer is playing..
‘That should help technical a little more’
Woke up with a fresh head
The AUDIO cutting happens when the LAYER TRIGGER is set to 'HOLD'!
I know there is a option in settings 'PAD/LAYER DEFAULT TRIGGER MODE' where you can choose either 'HOLD or ONE SHOT', but its still a bug..