32bit floating point? ie. is it ok to clip channels?
I've always wondered whether clipping mix channels in BM3 is ok or not.
In theory, with modern 32-bit floating point internal processing, it's not a problem for an individual channel to clip, as long as any channel effects also use floating point and the final master output strip never clips (as this summed signal is what gets converted from digital back to analogue)
Can anyone confirm that BM3 uses 32bit floating point internal processing, as I can't find a reference to this anywhere in the specs?