Samples royalty-free for sound effects and music in a game?

edited June 2010 in General
Can the sound samples in the BeatMaker library be used for commercial purposes in a royalty-free manner?

In particular, can they be used as sound effects and/or music in an iPhone game?

What if the sound sample is used exactly as is by itself for a sound effect? Would that be considered a derivative work?

Are there any sound samples in the library that are not royalty-free (e.g., those under Artists Kits)?

Do I need to give any sort of credit for the use of BeatMaker sound samples?

Comments

  • edited 12:08PM
    The samples are royalty free, but just using a sample loop by itself wouldnt be. Youd be selling something without composing, and that would basically be reselling the sample, which isnt allowed. BM only holds the rights to say that their in app samples can not be resold for profit.
  • edited 12:08PM
    The samples are royalty free, but just using a sample loop by itself wouldnt be. Youd be selling something without composing, and that would basically be reselling the sample, which isnt allowed. BM only holds the rights to say that their in app samples can not be resold for profit.
    How is using a sample as a sound effect in a game different from using BeatMaker to construct a tune where some part of that tune has only one sample playing by itself in its entirety?
  • edited 12:08PM
    Hi,

    xSCYTHEx is right. You can only use the included samples as part of a derivative, greater work.
    Distributing a sample from the BeatMaker soundbank as it is is not a derivative work but a copy, and that is not allowed.

    Cheers,
    Intua Team.
  • edited 12:08PM
    Solid answer^^ thanks intua
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