Samples royalty-free for sound effects and music in a game?
Can the sound samples in the BeatMaker library be used for commercial purposes in a royalty-free manner?
In particular, can they be used as sound effects and/or music in an iPhone game?
What if the sound sample is used exactly as is by itself for a sound effect? Would that be considered a derivative work?
Are there any sound samples in the library that are not royalty-free (e.g., those under Artists Kits)?
Do I need to give any sort of credit for the use of BeatMaker sound samples?
In particular, can they be used as sound effects and/or music in an iPhone game?
What if the sound sample is used exactly as is by itself for a sound effect? Would that be considered a derivative work?
Are there any sound samples in the library that are not royalty-free (e.g., those under Artists Kits)?
Do I need to give any sort of credit for the use of BeatMaker sound samples?
Comments
xSCYTHEx is right. You can only use the included samples as part of a derivative, greater work.
Distributing a sample from the BeatMaker soundbank as it is is not a derivative work but a copy, and that is not allowed.
Cheers,
Intua Team.